Apr 17, 2010, 09:08 PM // 21:08
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#221
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Quote:
Originally Posted by Lishy
Mesmers will be the next overpowered profession, hands down
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Mesmers are good how they are in pvp, if they need to remake anything in PVP it is that horrible illusion attribute.
That attribute is just bad.
It seriously does not even fit the mesmer class.
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Apr 17, 2010, 09:31 PM // 21:31
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#222
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Academy Page
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Quote:
Originally Posted by Death Syndrome
Mesmers are good how they are in pvp, if they need to remake anything in PVP it is that horrible illusion attribute.
That attribute is just bad.
It seriously does not even fit the mesmer class.
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ahnnn, you know that this whole topic is about Mesmer balance at PVE right?
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Apr 17, 2010, 09:33 PM // 21:33
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#223
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Quote:
Originally Posted by Raynb
ahnnn, you know that this whole topic is about Mesmer balance at PVE right?
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The odds of the actual update being PvE only though in my mind is very low.
The last skill update for PvP was in... February?
This still does not change the fact that Illusion is horrible.
Last edited by Death Syndrome; Apr 17, 2010 at 09:37 PM // 21:37..
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Apr 17, 2010, 09:50 PM // 21:50
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#224
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Hall Hero
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Quote:
Originally Posted by JDRyder
Now you're just nit picking and don't have a point at all
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Pay attention, then.
My first response to you was in wondering whether or not you believed SY to need a nerf at all. You agree that it does.
My second response to you was that people don't like having to resort to shooting themselves in the foot for challenge.
So instead they play something else, and that's what's happened to a lot of players, and hence the problem: general dismay of the game, in regards to all kinds of balance, is unacceptable and causes a stale and stagnant game. Not everyone will feel the same of course, but it's hard to deny that PvE's in a rough at the moment.
I'm only saying that taking the stance of "don't like it don't use it" is incredibly shallow and overall subjective. In a nutshell it's simply saying "pretend it's good", and if I could do that I'd never be bored of any game, no matter how bad it actually is.
Obviously most people can't really do this, hence why I consider the stance moot.
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Apr 17, 2010, 09:55 PM // 21:55
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#225
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Again, Which skill is SY?
And to make my statement about illusion and add some backup to it.
More fitting to a mesmer would be some kind of interrupt in illusion that causes a buff that cannot be seen by the enemies, yet being an illusion so for example...
If you land this interrupt you have +x armor for x seconds, this could be done in many ways not just an armor buff. Your next spell casts instantly (this would be op tho with diversion). Next spell costs less energy. Etc.
Illusion is just an attribute of a bunch of crap hexes, even the elites for the most part are bad. I could acctually imagine illusion being just as bad for pve as it is PvP.
I actually wouldn't even miss it if it got completely removed, and anyone who knows me know I really only play mesmer 95% of the time.
Last edited by Death Syndrome; Apr 17, 2010 at 10:05 PM // 22:05..
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Apr 17, 2010, 10:16 PM // 22:16
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#226
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Ascalonian Squire
Join Date: May 2005
Profession: Me/
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SY is "Save Yourselves!". It's the warrior Luxon/Kurzick PvE skill.
There are like 10 different arguments going on in this thread that aren't even related to mesmer.
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Apr 17, 2010, 10:30 PM // 22:30
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#227
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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For those who think this is an update for only/mostly PvE, you're wrong:
Quote:
Originally Posted by Rahja the Thief
Don't worry, we are trying to work the game away from having a niche selections of elites that are the only worthwhile ones. These buffs encompass a huge number of skills, and they aren't dart board in approach. Also, keep in mind that when we do skill balances, we try to avoid PvE and PvP splits, as that's more overhead on the game, and is confusing to have so many splits.
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Last edited by zelgadissan; Apr 17, 2010 at 10:33 PM // 22:33..
Reason: grammar fail
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Apr 17, 2010, 10:31 PM // 22:31
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#228
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Krytan Explorer
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Quote:
Originally Posted by Lishy
Mesmers will be the next overpowered profession, hands down
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Mesmers will be deleted in GW2 along with assassins, paragons and dervishers. )
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Apr 17, 2010, 10:32 PM // 22:32
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#229
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Quote:
Originally Posted by QueenofDeath
Mesmers will be deleted in GW2 along with assassins, paragons and dervishers. )
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Watch the youtube trailers and look at what the asurans say, and how they are talked about.
Possibly proof there is a mesmer class?
Quote:
Originally Posted by zelgadissan
For those who think this is a update for only/mostly PvE, you're wrong:
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This post is scary, very, very, very, very, very,very,very scary. Please tell me the quote was not about this upcoming update (elite wise). If PD gets changed I probably won't even buy gw 2 to even remotely consider the skill needs changing nerf or buff wise, is just a bad idea.
Last edited by Death Syndrome; Apr 17, 2010 at 10:57 PM // 22:57..
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Apr 17, 2010, 11:07 PM // 23:07
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#230
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Bryant Again
Pay attention, then.
My first response to you was in wondering whether or not you believed SY to need a nerf at all. You agree that it does.
My second response to you was that people don't like having to resort to shooting themselves in the foot for challenge.
So instead they play something else, and that's what's happened to a lot of players, and hence the problem: general dismay of the game, in regards to all kinds of balance, is unacceptable and causes a stale and stagnant game. Not everyone will feel the same of course, but it's hard to deny that PvE's in a rough at the moment.
I'm only saying that taking the stance of "don't like it don't use it" is incredibly shallow and overall subjective. In a nutshell it's simply saying "pretend it's good", and if I could do that I'd never be bored of any game, no matter how bad it actually is.
Obviously most people can't really do this, hence why I consider the stance moot.
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How is making the game funner to yourself shooting yourself in the foot?
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Apr 17, 2010, 11:10 PM // 23:10
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#231
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Death Syndrome
Please tell me the quote was not about this upcoming update (elite wise). If PD gets changed I probably won't even buy gw 2 to even remotely consider the skill needs changing nerf or buff wise, is just a bad idea.
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To be fair, the initial OP post quotes Regina as saying the update will be for mesmers in PvE - but since I haven't heard anything from Regina since, except for "we'll give you a preview at some point", I was going with the most recent information from a member of the Test Krewe.
Oh, and this link is where I got Rahja's quote from if you want to see what the actual discussion was about, or just click the little arrow in a quote box to go see it.
As for your PD question, I can't imagine it'll get changed since it's HA meta, unless they completely shake it up and change crap like Song of Concentration as well.
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Apr 17, 2010, 11:15 PM // 23:15
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#232
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Quote:
Originally Posted by zelgadissan
To be fair, the initial OP post quotes Regina as saying the update will be for mesmers in PvE - but since I haven't heard anything from Regina since, except for "we'll give you a preview at some point", I was going with the most recent information from a member of the Test Krewe.
Oh, and this link is where I got Rahja's quote from if you want to see what the actual discussion was about, or just click the little arrow in a quote box to go see it.
As for your PD question, I can't imagine it'll get changed since it's HA meta, unless they completely shake it up and change crap like Song of Concentration as well.
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I do not HA but I also do not see SoC effecting PD interrupts.
With PD you disable the skill that gets interrupted before it is casted. It being disabled stops the cast. You cannot cast a disabled skill.
I know this works for everything like mantra of concentration, pious concentration, etc. Disable before casted = no cast.
SoC could be different but I am really not sure, if it is, then it shouldn't be.
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Apr 17, 2010, 11:18 PM // 23:18
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#233
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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SoC is the same way - it'll be disabled, so it won't work. My point was that party-wide blanket interrupt protection pretty much forces the mes to bring either PB or PD to bypass that, so if they don't hit it, they won't touch PD.
Of course, I've been wrong before.
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Apr 17, 2010, 11:20 PM // 23:20
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#234
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Quote:
Originally Posted by zelgadissan
SoC is the same way - it'll be disabled, so it won't work. My point was that party-wide blanket interrupt protection pretty much forces the mes to bring either PB or PD to bypass that, so if they don't hit it, they won't touch PD.
Of course, I've been wrong before.
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You want to know what I really do not understand?
Dshot says it disables also and so does magebane, but you know what?
All the interrupts a ranger does with magebane/dshot does not penetrate the concentrations whether it is pious, mantra, or soc.
Odd Right?
We do have a test krewe right, or do we not? This wasn't caught by anyone but me? Is there a reason for them to not disable like the mesmer interrupts?
I also believe the signet that disables (sig of distraction) doesn't disable through the concentrations either.
Either a fail of making the skills work properly or I would like explanations as to why nothing gets disabled, test krewe, answer?
Last edited by Death Syndrome; Apr 17, 2010 at 11:26 PM // 23:26..
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Apr 17, 2010, 11:21 PM // 23:21
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#235
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
To be fair, the initial OP post quotes Regina as saying the update will be for mesmers in PvE - but since I haven't heard anything from Regina since, except for "we'll give you a preview at some point", I was going with the most recent information from a member of the Test Krewe.
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http://img526.imageshack.us/img526/7032/gw079vb.jpg
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Apr 17, 2010, 11:27 PM // 23:27
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#236
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Death Syndrome
Mesmers are good how they are in pvp, if they need to remake anything in PVP it is that horrible illusion attribute.
That attribute is just bad.
It seriously does not even fit the mesmer class.
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Funny, but I use Illusion more than Domination in PvE. I also run a Mesmer hero almost all the time when playing with other classes, and that is an Illusion based build too. There are enough interrupts in Inspiration and Fast Casting that you don't need the Power skills in Domination to do interrupts, and skills like Clumsiness, Wandering Eye, and Ineptitude serve well for damage. Cracked Armor and Deep Wound are available through illusion, and Blind is available though a No Attribute skill. I know it is all personal opinion, but my opinion is that Illusion is way over looked, and should be used more. It offers a lot of good options, but many people ignore them or are unaware of them. I know many people make use of Broadhead Arrow or Technobable to produce daze, which is extremely powerful combined with Frustration. But I don't mind seeing people stuck on Domination, allows me more freedom to play well and surprise others.
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Apr 17, 2010, 11:28 PM // 23:28
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#237
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Krytan Explorer
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Quote:
Originally Posted by Death Syndrome
Dshot says it disables also and so does magebane, but you know what?
All the interrupts a ranger does with magebane/dshot does not penetrate the concentrations whether it is pious, mantra, or soc.
Odd Right?
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Read the skill descriptions very carefully:
PB interrupts AND disables the skill, DShat disables it IF it interrupts the skill.
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Apr 17, 2010, 11:31 PM // 23:31
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#238
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Quote:
Originally Posted by Desert Rose
Read the skill descriptions very carefully:
PB interrupts AND disables the skill, DShat disables it IF it interrupts the skill.
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Still doesn't explain sig of distraction not working, I will go back and read that one carefully also.
Just read it and it reads the same way as PD, except only on spells and I am about 95% sure it was bugged when i interrupted with it in codex a few months ago, not disabling the skill through pious concentration.
Last edited by Death Syndrome; Apr 17, 2010 at 11:39 PM // 23:39..
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Apr 17, 2010, 11:43 PM // 23:43
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#239
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Illusion has more aggressive skills like Illusion of Pain, the AoE attack interrupts that damage, and such. I also find it to be the better PvE attribute, at least compared to domination.
Quote:
Originally Posted by drkn
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Your AP bar is terribad.
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Apr 17, 2010, 11:52 PM // 23:52
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#240
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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not for discord. and not that discord from pvx, changed 11 hero skills total. i find it more stable and faster than the original, allowing me to easily vq or do most missions, or farm glint's, in one build.
too bad it's boring.
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